2016: The Year Virtual Reality Shifted Toward Reality I attended VRX in San Francisco a couple of weeks ago. This business-oriented event was well-attended for a local event (in string of international events). Big sponsors, including Intel and AMD brought experiences to the floor, and top-notch speakers discussed business and entertainment applications. I spoke on a panel … [Read more...] about 2016: The Year Virtual Reality Shifted Toward Reality
Archives for December 2016
How to Solve the VR model problem
The VR model problem VR has a problem. Much current content is simply a 360-degree video. For those producing 360-video, I know the production of these experiences is anything but simple. That said, there is little complexity in 360-video, which means the participant doesn't play much more than observer. Perhaps a participant can guide a path through the experience, but … [Read more...] about How to Solve the VR model problem