
Daniel W. Rasmus on ‘VR in Ready Player One’ at Forbes.com
Daniel W. Rasmus, who runs the consultancy Serious Insights and keynotes VR conferences worldwide, has been watching the space since the 1990s, first as an analyst with Forrester Research and later as director of business insights at Microsoft.
Like Rubin, Rasmus is underwhelmed with Ready Player One’sfuturist vision. “It looks like what 2016 thought 2018 would look like,” he says. “In fact, a lot of the VR shown in the film is less real-looking than what’s possible today. Maybe Spielberg dialed it back so it would look more like what today’s audiences see as a video game.”
It looks like what 2016 thought 2018 would look like.
Rasmus noted some inconsistencies in how the VR interface functioned throughout the movie and wondered why people would be out walking the streets with full-immersion VR goggles blocking their vision.
“My biggest issues with the vision of the future in Ready Player One are social, not technological,” says Rasmus. “There are a lot of assumptions implicit in how we got to this point in 2050, and they don’t add up to what that world looks like on film. If parts of the world are as bad as they look in the movie, then people won’t have access to the technology or the network.”
Read the entire post by Rob Salkowitz at Forbes.
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