Tag: VR

What VR Needs to Get Right Before It Will Matter

What VR Needs to Get Right Before It Will Matter What VR Needs to Get Right…VR and AR continue to struggle in the market. While CES 2020 demonstrated entrepreneurs and large companies still seeking a broader market, it also clearly reflected pull back from major players. Example: Samsung once sponsored giant VR experiences in Central Hall,.

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Market Analysis: Solid Footing Continues to Elude 2019 XR Market

2019 XR Market: Overview Analysis Serious Insights stopped covering VR and AR aggressively a couple of years ago. It’s time to explore the 2019 XR market. As the nascent market continues to churn, several developments have occurred recently that reinforce some of our earlier analysis. Fortune magazine’s July 2019 issue was awash in vibrant VR.

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Time to put AR and VR in the Human-Machine Toolbox

Time to put AR and VR in the Human-Machine Toolbox Look at AR and VR as bigger parts of the Human-Machine Toolbox rather than standalone technologies. Developers should focus on outcomes, not tools. I just talk about human-machine-interface now I had a nice lunch with Booz Allen Hamilton’s Nirav Desai this week. We were catching.

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Navigating the ethical and social impacts of VR: VRX 2016 Featuring Daniel W. Rasmus

Navigating the ethical and social impacts of VR Last December, Dan participated in panel titled ‘Navigating the ethical and social impacts of VR’ at VRX San Fransisco. This post includes the original panel copy and list of speakers, along with the audio of the session. Serious Insights thanks VRX for the us of this file..

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