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Serious Insights

Serious Insights

Research and reviews from strategist, futurist and analyst Daniel W. Rasmus

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Metaverse Insights: The Serious Insights Metaverse Blog

The Serious Insights metaverse blog explores the metaverse, virtual reality, augmented reality, and extended reality technologies and their use.

Metaverse Insights: The Serious Insights Metaverse Blog banner
7 Things Apple Gets Right with Apple Vision Pro and 4 Things It Gets Wrong

7 Things Apple Gets Right with Apple Vision Pro and 4 Things It Gets Wrong

on 7 June, 2023

7 Things Apple Gets Right with Apple Vision Pro and 4 Things It Gets Wrong I have not yet placed an Apple Vision Pro on my face, but from what I can tell, the physical experience isn’t going to be t…

Scenario Planning: Those Touting Immersive Worlds are Not Telling Good Enough Stories About the Future

Scenario Planning: Those Touting Immersive Worlds are Not Telling Good Enough Stories About the Future

on 11 November, 2022

Telling Good Stories About the Future of Immersive Worlds Futures A big challenge with emerging technology derives from the inability of its inventors to tell its stories. They can tell you all about …

Wandering in Spatial.io: Why the Metaverse Remains Legless

Wandering in Spatial.io: Why the Metaverse Remains Legless

on 3 May, 2022

I spent part of my afternoon rummaging around spatial.io’s metaverse. Not only is it lonely, but it is awkward. Awkward because my avatar has no legs. I remember the first time I put on a VR headset…

CIOs: Don’t Bet On the Future of Augmented Reality Just Yet

CIOs: Don’t Bet On the Future of Augmented Reality Just Yet

on 31 March, 2022

CIOs: Don’t Bet On the Future of Augmented Reality Just Yet A recent report from Camera IQ, The Gateway to the Metaverse: AR Marketing & Consumer Behavior in 2022, reported that 76% of …

The CES 2022 Metaverse Hopefuls Start to Launch the Pieces [videos]

The CES 2022 Metaverse Hopefuls Start to Launch the Pieces [videos]

on 13 January, 2022

CES 2022 Metaverse: what it means and who is helping build it I have already covered the metaverse in my CES 2022 themes post. But the metaverse proved so persuasive at CES 2022 that it deserves a pos…

Welcome to the Metaverse. I Would Like to Go Home Now.

Welcome to the Metaverse. I Would Like to Go Home Now.

on 26 November, 2021

When a big company makes a rebranding move centered more on strategic direction (Meta) than on corporate governance (ABC.XYZ) people take note. It drives discussion. It revs the hype cycle. Make no mi…

HP Reverb G2: HP Announces New Headset As VR Has A Moment

HP Reverb G2: HP Announces New Headset As VR Has A Moment

on 2 June, 2020

With people increasingly working from home, for perhaps long periods of time, VR is having a moment, and that moment includes the upcoming HP Reverb G2 headset. Analysis Amid the stay-at-home orders f…

What VR Needs to Get Right Before It Will Matter

What VR Needs to Get Right Before It Will Matter

on 29 January, 2020

What VR Needs to Get Right Before It Will Matter What VR Needs to Get Right…VR and AR continue to struggle in the market. While CES 2020 demonstrated entrepreneurs and large companies still seek…

Vive: The State of VR For Business

Vive: The State of VR For Business

on 18 September, 2019

I recently had the opportunity to spend time with the Vive team in Seattle. While Vive remains a part of HTC, it has distanced itself from the somewhat beleaguered phone maker and is carving out its o…

Market Analysis: Solid Footing Continues to Elude 2019 XR Market

Market Analysis: Solid Footing Continues to Elude 2019 XR Market

on 12 July, 2019

2019 XR Market: Overview Analysis Serious Insights stopped covering VR and AR aggressively a couple of years ago. It’s time to explore the 2019 XR market. As the nascent market continues to chur…

The New Vulcan Inc. Holodome at Seattle’s MoPOP Offers Trippy View Into Future of VR

The New Vulcan Inc. Holodome at Seattle’s MoPOP Offers Trippy View Into Future of VR

on 8 April, 2019

The New Vulcan Inc. Holodome at Seattle’s MoPOP Offers Trippy View Into Future of VR Most virtual reality (VR) and augmented reality (VR) experiences remain cumbersome. Although headsets have become…

CES 2019 Wrap-up: What We Learned and the Best of CES 2019

CES 2019 Wrap-up: What We Learned and the Best of CES 2019

on 16 January, 2019

CES 2019 Wrap-up: What We Learned and the Best of CES 2019 Last week at this time I was cool hunting the floor of the Las Vegas convention center in search of the questions Serious Insights found most…

Review: Stark Technologies Retina and Focus VR headsets

Review: Stark Technologies Retina and Focus VR headsets

on 21 May, 2018

Review: Stark Technologies Retina and Focus VR headsets Stark Technologies offers a range of VR headsets in the “sophisticated Google cardboard” category. I have recently received the Retina VR He…

Still Plugging Away at Virtual Reality Corporate Training

Still Plugging Away at Virtual Reality Corporate Training

on 6 February, 2018

On January 8, 2018 Filament Games, posted a blog highlighting real uses of virtual reality in corporate training. These virtual reality corporate training examples included: Farmers Insurance use of V…

Time to put AR and VR in the Human-Machine Toolbox

Time to put AR and VR in the Human-Machine Toolbox

on 29 January, 2018

Time to put AR and VR in the Human-Machine Toolbox Look at AR and VR as bigger parts of the Human-Machine Toolbox rather than standalone technologies. Developers should focus on outcomes, not tools. I…

2018 CES VR: Still Waiting for the Cool

2018 CES VR: Still Waiting for the Cool

on 19 January, 2018

2018 CES VR: Still Waiting for the Cool Once you are inside VR you forget how ridiculous you look to people in the real world. 2018 CES VR didn’t make this any better, in some ways, it made it worse…

2016: The Year Virtual Reality Shifted Toward Reality

2016: The Year Virtual Reality Shifted Toward Reality

on 28 December, 2016

2016: The Year Virtual Reality Shifted Toward Reality I attended VRX in San Francisco a couple of weeks ago. This business-oriented event was well-attended for a local event (in string of internation…

How to Solve the VR model problem

How to Solve the VR model problem

on 7 December, 2016

The VR model problem VR has a problem. Much current content is simply a 360-degree video. For those producing 360-video, I know the production of these experiences is anything but simple. That said, t…

Virtual Work 2030: AI, VR, AR and the New Work Experience

Virtual Work 2030: AI, VR, AR and the New Work Experience

on 21 April, 2016

Virtual Work 2030: Design The incoming collaboration request from Bangalore chirps off to the left. A smartwatch tingles on Leslie’s wrist. Priyanka will surely want an update on the kiosk design.&n…

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