
Rail Cube

Summary
Rail Cube combines magnetic modularity with rechargeable motorized trains to deliver vertical, inverted, and looping track play. At $99.99–$199.99, the sets are priced for serious creativity. The build quality and STEAM value hold up, but availability and setup time require consideration.
Rail Cube Review
I didn’t expect to get pulled into a gravity-defying design session, but that’s exactly what happened the first time I sat down with my granddaughters Shana and Lexi and a Rail Cube set. What began as a quick demonstration turned into a full afternoon of building loops and ramps, testing inverted tracks, and watching Shana quickly move from copying examples to improvising her own imaginative configurations.
Lexi, not quite ready for track engineering, still found joy in simply playing with the trains themselves—pushing them across the table and often over the edge, leaving them on their backs like stranded turtles as their wheels spun. But at 21 months, that’s how play goes. The beauty of Rail Cube is that it accommodates both modes: structured learning and spontaneous play, though with toddlers, supervision is highly suggested. That range became clear as the three of us explored the set together.
What we like
Pros
- Modular magnetic cubes enable complex 3D builds
- Motorized train rides upside-down and in loops
- Encourages spatial reasoning, engineering thinking, and iterative planning
- USB-rechargeable train included with both sets
- Starter (32 pcs) and Deluxe (64 pcs) sets provide scalable play
Rail Cube’s design builds from 32 or 64 interlocking magnetic cubes, engineered with ABS and POM plastic plus stainless steel support rods. These form rigid, adaptable tracks that connect at multiple angles—vertical, horizontal, or inverted—inviting young builders to explore multi-dimensional layouts with architectural logic. Connections snap with a satisfying click and support elevated or looping designs without slipping. The cubes handle repeated assembly without wear, which is critical for repeated use across classrooms or sibling sets.

The small USB-rechargeable motorized train runs along the magnetized interior of the track system, delivering smooth rides regardless of orientation. Whether the path runs over a tabletop or loops overhead, the train moves reliably thanks to a combination of strong internal magnets and careful weight distribution. For many kids, the thrill of watching a train climb vertically or hang upside down is enough to spark hours of reconfiguration. No other train toy at this price point offers such versatile motion out of the box.
Rail Cube stands apart for its genuine STEAM contribution. The system rewards experimentation. Kids plan, test, and adjust layouts while refining their ability to visualize space and sequence. The inclusion of a design notebook encourages children to document their builds, effectively introducing early habits of prototyping and storytelling. For educators or parents seeking more than passive play, this combination of creativity and structure offers real developmental value.
Both Starter and Deluxe sets include all core components: magnetic cubes, support rods, USB charging cable, motorized train(s), and the design notebook. The Starter Set, priced at $99.99, includes 32 pieces and one train—enough to create basic elevated or curved paths. The Deluxe Set expands to 64 pieces and two trains for $199.99. While the per-piece cost is high, the engineering behind the cubes and the inclusion of a rechargeable train justify the investment—especially when compared to traditional static track systems that offer few options.
What could be improved
Cons
- Premium pricing ($99.99 Starter, $199.99 Deluxe)
- Not suitable for children under 3 due to small parts
- Setup and teardown take time, especially in tight spaces
- Accessory items and deluxe sets frequently out of stock
Rail Cube isn’t inexpensive. At just under $100 for the entry-level set and $200 for the full experience, the cost may be out of reach for some families. While the quality and longevity help offset the initial outlay, the price does limit casual experimentation or expansion—especially if the child tires of it or doesn’t gravitate toward track-based play. This pricing places Rail Cube more in the category of specialized educational tools than impulse-buy toys.
Despite being marketed for ages 3+, the sets include small pieces and structural supports that aren’t toddler-friendly. Younger children may require constant supervision to avoid losing pieces or attempting unsafe configurations. As a result, the sweet spot is likely 5 to 9 years old, where kids can design more elaborate paths and appreciate the engineering behind them. It’s not plug-and-play for preschoolers.
Setup and teardown require commitment. While snapping pieces together is intuitive, building a complex design takes time and space. Clearing off a kitchen table or playroom floor may become a prerequisite—and the cleanup can frustrate less patient kids or parents. For families looking for fast, frictionless play, the Rail Cube may feel more like a construction kit than a toy.
Availability continues to challenge buyers. While the core sets are sometimes restocked through retailers like the MoMA Design Store, many accessories—including expansion cubes, replacement trains, or carrying cases—remain “Out of Stock” on the official Rail Cube website. That scarcity undermines the modular premise. Without the ability to expand when interest peaks, some families may hesitate to make the initial investment.

Rail Cube: The bottom line
Rail Cube is a standout among train toys: a gravity-defying, STEAM-forward experience that invites children into the world of engineering through magnetism, motion, and modular design. Its premium price and setup requirements make it a better fit for serious builders or educational use than casual toy bins, but when it clicks—both literally and creatively—it delivers engagement that old fashioned train sets can’t match.
Rail Cube provided the Rail Cube for review. Images courtesy of Rail Cube unless otherwise noted.
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