• Skip to main content
  • Skip to primary sidebar
  • Skip to footer
  • Home
  • Services
    • Vendor Advisory Services
    • IT Advisory Services
    • Business Advisory Services
    • Serious Insights Agile Thinking Workshops
    • Innovation Workshops
    • Serious Insights Keynotes
    • Strategy Advisory Services
    • Thought Leadership & Content Marketing
  • Reviews
    • All Hardware Reviews
    • Headphone Reviews
    • USB-C Hub Reviews
    • SeriousPop.Tech
    • Software Reviews
  • Advisory Research
    • Serious Insights on AI
    • Serious Insights Interviews
    • Strategy & Scenario Planning
    • Serious Insights on Collaboration
    • Hybrid Work
    • Knowledge Management
    • Management
    • Learning Reimagined
    • Serious Insights: The 10s
    • Special Reports
    • Sponsored Research
    • USG Scenario Planning Videos
  • About Us
    • About Serious Insights
    • About Daniel W. Rasmus
    • Daniel W. Rasmus Appearances
    • Daniel W. Rasmus Videos
    • Clients
    • Headshots
    • Books
      • Management by Design
      • Listening to the Future
      • Twelve Ways to Escape an Alien
      • Older Books
    • Daniel W. Rasmus World Travel
    • Dan’s Quotes
    • Community
    • Site Disclaimer
    • Privacy Policy
  • News
  • Contact Us
    • Contact Us
    • Book Daniel W. Rasmus
    • Serious Bookkeeping
    • Product Evaluation Request Form
    • Wedding Ceremonies
Serious Insights

Serious Insights

Research and reviews from strategist, futurist and analyst Daniel W. Rasmus

Follow Us

  • Facebook
  • X
  • LinkedIn
  • YouTube
  • Instagram

VR Education: 5 Reasons to Integrate (more) Virtual Reality into Learning Now

December 16, 2010 by Daniel W. Rasmus Leave a Comment

VR Education: Exploring Reasons to Increase Using in Learning

As costs for education continue to increase: human capital costs and real estate costs (and its related costs of energy and maintenance), virtual reality environments may well prove the valve that allows expansion without bankruptcy. Consider these five ideas (and look for a special bonus at the bottom).

  1. Costs. It costs a lot less to build (or rent) a virtual classroom than a physical one. Any institution looking at increases in tuition and other students fees while continuing to justify physical expansion should be questioned hard about the returns on the physical space (and the separation of funds as well). If expansion into new geographies is the answer, then virtual still makes a better play (see the next item.)]
  2. Removes constraints of physical locations. If students don’t have to come to campus in a physical space, then the college’s brand has the ability to increase its reach at a minimal cost.  Refashioning experiences are also easier and cheaper than moving walls or upgrading wiring, or fixing plumbing, or arguing about temperature. You get the point.
  3. Engagement. My lab partner may be a hot blue person (I will go non-gender specific here, and so may the real avatar) with funky, non-functional wings, that nonetheless, don’t constrain the avatar from flying. Blue, wings, and flying don’t happen in the real (human) world. Increasingly though, people don’t live exclusively in the real world, so if you want to engage them, create novel learning experiences and environments for them in virtual spaces.
  4. Access. Access in its broadest definition. Access isn’t an issue because all virtual worlds are accessible. People leave their disabilities at home. The more egalitarian world of physical emulation, however, is more vibrant (again: colors, body types, appendages) than the real world, which means access to things you can’t imagine, and most likely don’t, exist in the real world (at least on this real-world). And because the Net can leak into virtual worlds, you have access to all of the Net’s information without switching apps. This opens up access to new ways of sharing information, and access to new ways of learning.
  5. Entrepreneurialism. People are making money in virtual worlds. If part of education’s promise includes developing skills for a good-paying job, then creating environments and accessories for virtual experiences can pay. I heard recently about a college course dedicated to designing and creating virtual items, and then teaching a business model in the class, while the students executed it. The students make money while they learn. Why don’t all colleges have a course like that? And why don’t more courses figure out how to make the skills they teach practical and tangible by getting students paid for learning during the class?
VR education: augmenting reality not replacing it

VR education: Bonus-safe experimentation

Virtual worlds aren’t the real world, which also means more safety to experiment—and here, I don’t just mean virtual chem labs. I mean virtual disease outbreaks, variable gravity, DNA exchange, and commodity shortages, financial collapses, or anything else you want to try out without harming the people behind the avatars.

Traditional simulation goes only so far, and then you need to see how real people react. In virtual worlds, “people” could actually react—even if they aren’t the people they claim to be. Regardless, you will see real human reactions to the situations in the world.  The barrier between virtual and actual reality may prove a good way for people to try out some things they shouldn’t try at home (but that are perfectly OK inside a virtual world).

Bellevue College, where I teach, is working on how to integrate learning and VR (see this course).


For more serious insights on learning click here.

Share this post:

  • Share on X (Opens in new window) X
  • Share on LinkedIn (Opens in new window) LinkedIn
  • Share on Facebook (Opens in new window) Facebook
  • Email a link to a friend (Opens in new window) Email
  • Print (Opens in new window) Print
  • Share on WhatsApp (Opens in new window) WhatsApp
  • Share on Bluesky (Opens in new window) Bluesky
  • More
  • Share on Tumblr (Opens in new window) Tumblr
  • Share on Pinterest (Opens in new window) Pinterest

Like this:

Like Loading…

Related

Filed Under: Collaboration, Economic, Information Technology, Innovation, Strategy, Technology

Reader Interactions

Leave a ReplyCancel reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Primary Sidebar

Subscribe to Serious Insights

Enter your email address to subscribe to this blog and receive notifications of new posts by email.

Join 7,849 other subscribers

Download the 2026 State of AI Report

Amazon Associate

As an Amazon Associate, I earn from qualifying purchases.

Hit Amazon Haul for Amazing Discounts.

Also, take a look at these links for additional Amazon discounts.

Today’s Deals.
Up to 80% Off
Crazy Low-Priced Finds
Under $5
Brand Scores

Dan’s poetry. Only on Kindle. Read today!

Top Posts

  • JBL Tour Pro 2 Review: Excellent Headphones That Crush With Their NextGen Case
    JBL Tour Pro 2 Review: Excellent Headphones That Crush With Their NextGen Case
  • JLab Epic Air Sport ANC Gen 2 Review: Sports Earbuds that Go the Extra Mile
    JLab Epic Air Sport ANC Gen 2 Review: Sports Earbuds that Go the Extra Mile
  • Tozo HT2 ANC Headphones Review: Inexpensive Headphones That Impress for the Price
    Tozo HT2 ANC Headphones Review: Inexpensive Headphones That Impress for the Price
  • Jabra Elite 10 Earbuds Review: The Jabra Flagship Continues to Improve on Comfort and Features
    Jabra Elite 10 Earbuds Review: The Jabra Flagship Continues to Improve on Comfort and Features
  • 12 Hybrid Work Fears Managers Must Face
    12 Hybrid Work Fears Managers Must Face

Buy my space adventure only on Kindle.

Recent Comments

  • JBL Tour Pro 2 Review: Worth It? Specs, Comparison & More - Coastal Journal on JBL Tour Pro 2 Review: Excellent Headphones That Crush With Their NextGen Case
  • AI PCs Want Higher Labels Than AI PC – blog.aimactgrow.com on Acer Aspire 16 AI Qualcomm Review: Snapdragon X Value Laptop with Copilot+ Trade-offs
  • AI PCs Need Better Labels Than AI PC on Acer Aspire 16 AI Qualcomm Review: Snapdragon X Value Laptop with Copilot+ Trade-offs
  • OWC Thunderbolt Dock (14-Port) Review: One Dock, and One Cable, to Rule Them All on EZQuest USB-C Slim Gen 2 Hub Adapter 6-in-1 Review: A Speedy Modern Hub for Modern Work
  • Lenovo’s Qira is a Bet on Ambient, Cross-device AI—and on a New Kind of Operating System on “The Future of AI Isn’t What You Think” from Foxit Featuring a Daniel W. Rasmus Interview

Footer

Sitemap

  • Blogs
  • Book Daniel W. Rasmus
  • About Daniel W. Rasmus
  • Serious Insights LLC Disclaimer
  • Privacy Policy

Archives

Tag Cloud

ABC Apple AR artificial intelligence Big Data Buffy the Vampire Slayer BusinessWeek Cengage CIO Magazine CIOs Cisco context coronavirus Customer Service Dell Disney Disneyland earbud review Enterprise 2.0 facebook Fast Company Feedback loops Harvard Business Review HBR HP IBM Innovation Instagram iPhone case JBL Kindle Knowledge Management life-long learning Logitech Management By Design Microsoft mission statement Netflix New Scientist Nokia scenario planning Star Trek Stephen Elop Thought Leadership VR

Copyright 2009-2026 Serious Insights LLC | Log in

We are using cookies to give you the best experience on our website.

You can find out more about which cookies we are using or switch them off in .

%d
    Powered by  GDPR Cookie Compliance
    Privacy Overview

    This website uses cookies so that we can provide you with the best user experience possible. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful.

    Strictly Necessary Cookies

    Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings.